Saturday, January 3, 2009

C How to Program or MCSE Self Paced Training Kit

C++ How to Program

Author: P J Deitel

The complete, authoritative DEITEL¨ LIVE-CODE introduction to C++, object-oriented programming (OOP) and object-oriented design (OOD) with the UML™ 2



C++ is one of the most popular object-oriented programming languages. This new edition of the world’s most widely used C++ textbook introduces game programming with the Ogre libraries.



 


"An excellent ‘objects first’ coverage of C++ that remains accessible to beginners. The example-driven presentation is enriched by the optional UML case study that contextualizes the material in an ongoing software engineering project."–Gavin Osborne, Saskatchewan Institute of Applied Science and Technology



"Introducing the UML to students early on is a great idea."–Raymond Stephenson, Microsoft


 


"Good use of diagrams, especially of the activation call stack and recursive functions."–Amar Raheja, California State Polytechnic University, Pomona


 


"Terrific discussion of pointers—probably the best I have seen."–Anne B. Horton, Lockheed Martin


 


"Great coverage of polymorphism and how the compiler implements polymorphism ‘under the hood.’ I wish I had such a clear presentation of data structures when I was a student."–Ed James-Beckham, Borland


 


"Includes a nice introduction to searching and sorting, and Big-O."–Robert Myers, Florida State University


 


"Ogre is a free world-class rendering engine that has been used in several commercial games. The Ogre chapter is
a great introduction, providingwell documented and easy to understand examples that will have you creating your own simple computer games in no time! "–Casey Borders (Creator of OgreAL), Sensis Corp.


 


"Getting a new user to the stage of creating a functional and playable Ogre-based computer game in 40 pages is a great achievement."–Steve Streeting (Creator of Ogre), Torus Knot Software Ltd.


 


" The Boost/C++0x chapter will get you up and running quickly with memory management and regular expression libraries, plus whet your appetite for new C++ features being standardized."–Ed Brey, Kohler Co.


 


"Excellent introduction to the Standard Template Library (STL). The best book on C++ programming for the serious student!"–Richard Albright, Goldey-Beacom College


 


"Just when you think you are focused on learning one topic, suddenly you discover you’ve learned more than you expected."–Chad Willwerth, University of Washington, Tacoma


 


"The most thorough C++ treatment of I’ve seen. Replete with real-world case studies covering the full software development lifecycle. Code examples are extraordinary!" –Terrell Hull, Logicalis Integration Solutions



C++ How to Program, 6/e, provides a comprehensive coverage of object-oriented programming in C++, including several major integrated case studies: the GradeBook class, the Time class, the Employee class and the optional OOD/UML™ 2 ATM System.


 


Paul J. Deitel and Dr. Harvey M. Deitel are the founders of Deitel & Associates, Inc., the internationally recognized corporate training and content creation organization specializing in C++, Java™, C, C#, Visual Basic¨ .NET, Visual C++¨ .NET, XML, Python, Perl, Internet, Web and object technologies. The Deitels are the authors of many other best-selling textbooks including Java How to Program, 7/e, Internet & World Wide Web How to Program, 4/e, and C How to Program, 5/e.


C++ How to Program, 6/e’s, user resources include the Web sites (deitel.com and prenhall.com/deitel) with the book’s code examples and information for faculty, students and professionals. Contact the authors at deitel@deitel.com.
ISBN-13: 978-0-13-615250-7


For information on DEITEL¨ DIVE INTO™ SERIES on-site corporate training offered worldwide, and to subscribe to the  DEITEL¨ BUZZ ONLINE newsletter, visit deitel.com. Check out the Deitel C++ and related Resource Centers at:
deitel.com/resourcecenters.html


PRENTICE HALL Upper Saddle River, NJ 07458
prenhall.com


 


 ISBN-10: 0-13-615250-3



Table of Contents:
1. Introduction to Computers, the Internet and World Wide Web


2. Introduction to C++ Programming


3. Introduction to Classes and Objects


4. Control Statements: Part 1


5. Control Statements: Part 2


6. Functions and an Introduction to Recursion


7. Arrays and Vectors


8. Pointers and Pointer-Based Strings


9. Classes: A Deeper Look, Part I


10. Classes: A Deeper Look, Part II


11. Operator Overloading: String and Array Objects


12. Object-Oriented Programming: Inheritance


13. Object-Oriented Programming: Polymorphism


14. Templates


15. Stream Input/Output


16. Exception Handling


17. File Processing


18. Class string and String Stream Processing


19.  Searching and Sorting


20.  Data Structures


21. Bits, Characters, Strings and Structures


22.  Standard Template Library (STL)


23.  Other Topics24. Game Programming with OGRE and Open AL


Appendices


A. Operator Precedence and Associativity Chart


B. ASCII Character Set


C. Fundamental Types


D. Number Systems


E. C Legacy Code Topics


F. Preprocessor


G. ATM Case Study Code


H. UML 2: Additional Diagram Types


I.  Using the Visual Studio® 2005 DebuggerJ.  Using the GNU C++ Debugger


K. Boost C++ Libraries:


L. What’s New in C++ Ox


Bibliography


Index

Book about: Organic Baby or Zone Food Blocks

MCSE Self-Paced Training Kit (Exam 70-294) Panning, Implementing, and Maintaining a Microsoft Windows Server 2003 Active Directory Infrastructure

Author: Jill Spealman

Announcing an all-new MCSA/MCSE Training Kit designed to help maximize your performance on Exam 70-294, a core exam for the new Windows Server 2003 certification. This kit packs the tools and features that exam candidates want most-including in-depth, self-paced training based on final exam content; rigorous, objective-by-objective review; exam tips from expert, exam-certified authors; and a robust testing suite. It also provides real-world scenarios, case study examples, and troubleshooting labs for skills and expertise that you can apply to the job.

Focusing on Windows Server 2003 Active Directory infrastructure, this official study guide covers topics such as planning, implementing, maintaining, and troubleshooting Active Directory infrastructure; planning user, computer, and group strategies; and planning, implementing, and managing Group Policy.

Ace your exam preparation and ramp up quickly on Windows Server 2003 by working at your own pace through the lessons, hands-on exercises, and practice tests. The flexible, best-of-class test engine on CD features 300 practice questions and pre-assessment and post-assessment capabilities. Choose timed or untimed testing mode, generate random tests, or focus on discrete objectives or chapters, and get detailed explanations for right and wrong answers-including pointers back to the book for further study. You also get a 120-day evaluation version of Windows Server 2003 and a 15 percent exam discount voucher-making this kit an exceptional value and a great career investment.



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