Thursday, February 5, 2009

Exploring C or Contextual Design

Exploring C++: The Programmer

Author: Ray Lischner

Exploring C++ uses a series of self-directed lessons to divide C++ into bite-sized chunks that you can digest as rapidly as you can swallow them. The book assumes only a basic understanding of fundamental programming concepts (variables, functions, expressions, statements) and requires no prior knowledge of C or any other particular language. It reduces the usually considerable complexity of C++.

The included lessons allow you to learn by doing, as a participant of an interactive education session. You'll master each step in a one sitting before you proceed to the next. Author Ray Lischner has designed questions to promote learning new material. And by responding to questions throughout the text, you'll be engaged every step of the way.



Book about: New Perspectives on Microsoft Office Access 2003 Comprehensive Second Edi or Excel

Contextual Design: Defining Customer-Centered Systems

Author: Hugh Beyer

This is a practical, hands-on guide for anyone trying to design systems that reflect the way customers want to do their work. The authors developed Contextual Design, the method discussed here, through their work with teams struggling to design products and internal systems. In this book, you'll find the underlying principles of the method and how to apply them to different problems, constraints, and organizational situations.

Contextual Design enables you to:
* gather detailed data about how people work and use systems
* develop a coherent picture of a whole customer population
* generate system designs from a knowledge of customer work
* diagram a set of existing systems, showing their relationships, inconsistencies, redundancies, and omissions

"The foremost experts on contextual inquiry have packed what they know into a book of substance and intelligence. It lucidly shows how to capture the real requirements of customers adn fit designs to their needs. If you care about your customers and want to understand what they need, then you need this book."
--Larry Constantine, Principal Consultant, Constantine & Locwood, Ltd., Professor of Computing Sciences, University of Technology, Sydney (Australia), Author of Constantine on Peopleware and Software for User

"This book conveys the understanding and wisdom that they [the authors] have gained from their experience in contextual design in a form that is accessible to students and design practitioners. It will serve as a guide and handbook for the next generation of interaction designers, and as a result we can expect the usability and appropriateness of computer systems to be greatlyimproved."
--Terry Winograd, Stanford University



Table of Contents:
Foreword
Preface
Ch. 1Introduction1
Ch. 2Gathering Customer Data29
Ch. 3Principles of Contextual Inquiry41
Ch. 4Contextual Inquiry in Practice67
Ch. 5A Language of Work81
Ch. 6Work Models89
Ch. 7The Interpretation Session125
Ch. 8Consolidation139
Ch. 9Creating One View of the Customer151
Ch. 10Communicating to the Organization199
Ch. 11Work Redesign215
Ch. 12Using Data to Drive Design229
Ch. 13Design from Data273
Ch. 14System Design295
Ch. 15The User Environment Design317
Ch. 16Project Planning and Strategy347
Ch. 17Prototyping as a Design Tool367
Ch. 18From Structure to User Interface379
Ch. 19Iterating with a Prototype393
Ch. 20Putting It into Practice415
Afterword439
Readings and Resources443
References449
Index459
About the Authors471

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