Exploring C++: The Programmer
Author: Ray Lischner
Exploring C++ uses a series of self-directed lessons to divide C++ into bite-sized chunks that you can digest as rapidly as you can swallow them. The book assumes only a basic understanding of fundamental programming concepts (variables, functions, expressions, statements) and requires no prior knowledge of C or any other particular language. It reduces the usually considerable complexity of C++.
The included lessons allow you to learn by doing, as a participant of an interactive education session. You'll master each step in a one sitting before you proceed to the next. Author Ray Lischner has designed questions to promote learning new material. And by responding to questions throughout the text, you'll be engaged every step of the way.
Book about: New Perspectives on Microsoft Office Access 2003 Comprehensive Second Edi or Excel
Contextual Design: Defining Customer-Centered Systems
Author: Hugh Beyer
This is a practical, hands-on guide for anyone trying to design systems that reflect the way customers want to do their work. The authors developed Contextual Design, the method discussed here, through their work with teams struggling to design products and internal systems. In this book, you'll find the underlying principles of the method and how to apply them to different problems, constraints, and organizational situations.
Contextual Design enables you to:
* gather detailed data about how people work and use systems
* develop a coherent picture of a whole customer population
* generate system designs from a knowledge of customer work
* diagram a set of existing systems, showing their relationships, inconsistencies, redundancies, and omissions
"The foremost experts on contextual inquiry have packed what they know into a book of substance and intelligence. It lucidly shows how to capture the real requirements of customers adn fit designs to their needs. If you care about your customers and want to understand what they need, then you need this book."
--Larry Constantine, Principal Consultant, Constantine & Locwood, Ltd., Professor of Computing Sciences, University of Technology, Sydney (Australia), Author of Constantine on Peopleware and Software for User
"This book conveys the understanding and wisdom that they [the authors] have gained from their experience in contextual design in a form that is accessible to students and design practitioners. It will serve as a guide and handbook for the next generation of interaction designers, and as a result we can expect the usability and appropriateness of computer systems to be greatlyimproved."
--Terry Winograd, Stanford University
Table of Contents:
Foreword | ||
Preface | ||
Ch. 1 | Introduction | 1 |
Ch. 2 | Gathering Customer Data | 29 |
Ch. 3 | Principles of Contextual Inquiry | 41 |
Ch. 4 | Contextual Inquiry in Practice | 67 |
Ch. 5 | A Language of Work | 81 |
Ch. 6 | Work Models | 89 |
Ch. 7 | The Interpretation Session | 125 |
Ch. 8 | Consolidation | 139 |
Ch. 9 | Creating One View of the Customer | 151 |
Ch. 10 | Communicating to the Organization | 199 |
Ch. 11 | Work Redesign | 215 |
Ch. 12 | Using Data to Drive Design | 229 |
Ch. 13 | Design from Data | 273 |
Ch. 14 | System Design | 295 |
Ch. 15 | The User Environment Design | 317 |
Ch. 16 | Project Planning and Strategy | 347 |
Ch. 17 | Prototyping as a Design Tool | 367 |
Ch. 18 | From Structure to User Interface | 379 |
Ch. 19 | Iterating with a Prototype | 393 |
Ch. 20 | Putting It into Practice | 415 |
Afterword | 439 | |
Readings and Resources | 443 | |
References | 449 | |
Index | 459 | |
About the Authors | 471 |
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